![]() When imposing such objects at each other, visualization slows down in many times extremely slow rendering of transparent objects.Animated objects cannot be illuminated by means of fast interpolation methods (such as Light Cache, Irradiance Map), and only very slow brute force remains the same logics works when visualizing materials that require interpolation such as SSS the complexity of work with Global Illumination when animated objects exist.it supports the outcome of own Render Elements (passes) for further assembly in compositing programs.adds in 3ds Max procedural textures and utilities that facilitate work with scenery (e.g., v-ray multisub texture and v-ray edges texture).it has in its functional large and constantly expanding range of materials that can imitate the certain properties of objects, such as sub-surface scattering.it has many flexible settings of picture’s quality to produce good results in a reasonable time.V-Ray had demonstrated itself well in many areas of visualization due to its flexibility and wide range of tools for the integration with pipeline of various visualization studios, whether they were animation or architectural companies. ![]() There is a possibility of choosing different algorithms to render reflection and re-reflection of Global Illumination. V-Ray is a ray tracing renderer, which has several algorithms of calculations of Global Illumination: V-Ray works as a plugin for Autodesk 3ds Max, Cinema 4D, SketchUp, Rhino, TrueSpace7.5, Autodesk Maya, as a separate Standalone module, and Blender (by means of Standalone module). The first beta version of the V-Ray renderer has appeared in 2000. V-Ray is a rendering system (of visual imaging), developed by Chaos Group (Bulgaria).
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